Bug #777

pscoast with land and sea fill give strange results

Added by Andreas almost 2 years ago. Updated over 1 year ago.

Status:ClosedStart date:2015-09-25
Priority:NormalDue date:
Assignee:Paul% Done:


Target version:Candidate for next minor release
Affected version:5.1.x Platform:


Doing a simple pscoast with transparency for -G yields somewhat strange results. Some parts seem to get a lower transparency percentage. Command:

pscoast -R-10/50/60/80 -JS0/90/20c -W -Slightgrey -Gblack@60 -Bafg/afgWeSn -P > kart.ps

If you remove the -S from the command above everything looks good. Affected areas also seem to vary with diffent -D. Tested with GMT 5.1.2 (r14256)

Associated revisions

Revision 14929
Added by Paul over 1 year ago

Address issue #777


#1 Updated by Paul almost 2 years ago

  • Status changed from New to In Progress
  • Assignee set to Paul

Thanks for pointing this out. When both -S and -G are selected then we (before transparency was added as an option) did not have to do recursive painting but could paint the entire frame with -S and then overlay -G. Of course, now that no longer works since you get the combined effect via transparency. We will have to change the check for this to only apply when there is no transparency.

#2 Updated by Paul over 1 year ago

  • Status changed from In Progress to Resolved
  • Target version set to Candidate for next minor release
  • % Done changed from 0 to 100

Should be fixed in r14929 (GMT 5.2).

#3 Updated by Paul over 1 year ago

  • Status changed from Resolved to Closed

Closing this as fixed.

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